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Bug with the building the addressables

Discussion in 'Addressables' started by ArsenGamedev, Dec 6, 2019.

  1. ArsenGamedev

    ArsenGamedev

    Joined:
    May 18, 2017
    Posts:
    12
    Hello! I faced the bug with the building addressables to bundles. It stops the building process so I can't build the bundles.

    Code (CSharp):
    1. DirectoryNotFoundException: Could not find a part of the path "Temp/com.unity.addressables/AssetBundles\53285a57186d3311c02d9d90a7429714.bundle" or "d:\___adressables2\duplicateassetisolation_assets_assets/content/_contentforbundles/characters3d/heroes/dwarf_male/marksman-engineer/dwarf_mechanical_costume/autoretop/model/final/materials/dwarf_mechanical_costume_mat.mat_f2aa99ac3ccd6434ca8a273677a484dd.bundle"
    2. System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
    3. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode.PostProcessBundles (UnityEditor.AddressableAssets.Settings.AddressableAssetGroup assetGroup, System.Collections.Generic.List`1[T] buildBundles, System.Collections.Generic.List`1[T] outputBundles, UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults buildResult, UnityEditor.Build.Pipeline.Interfaces.IWriteData writeData, UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData runtimeData, System.Collections.Generic.List`1[T] locations, UnityEditor.AddressableAssets.Build.FileRegistry registry) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:658)
    4. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode.DoBuild[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput, UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext aaContext) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:156)
    5. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode.BuildDataImplementation[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:93)
    6. UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase.BuildData[TResult] (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput builderInput) (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
    7. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContentImpl () (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Settings/AddressableAssetSettings.cs:1680)
    8. UnityEditor.AddressableAssets.Settings.AddressableAssetSettings.BuildPlayerContent () (at Library/PackageCache/com.unity.addressables@1.4.0/Editor/Settings/AddressableAssetSettings.cs:1662)
    9. Test.OnGUI () (at Assets/Editor/Test.cs:66)
    10. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
    11. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    12. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
    13. System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
    14. UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:359)
    15. UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:353)
    16. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:329)
    17. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:374)
    18. UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:341)
    19. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298)
    20. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
    21. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
    22. UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
    23. UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
    24. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
    25. UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
    26. UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
    27. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
    28. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
    29. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    Need some help
     
  2. DavidUnity3d

    DavidUnity3d

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    295
    Are you building on Windows? It looks like your final bundle path is
    Code (CSharp):
    1. d:\___adressables2\duplicateassetisolation_assets_assets/content/_contentforbundles/characters3d/heroes/dwarf_male/marksman-engineer/dwarf_mechanical_costume/autoretop/model/final/materials/dwarf_mechanical_costume_mat.mat_f2aa99ac3ccd6434ca8a273677a484dd.bundle
    which is 262 characters long. Windows has an issue with paths longer than, I believe, 260 characters.

    One option that might work for you is to change your Bundle Naming scheme on your groups Content Packing & Loading schema under Advanced Settings. Another solution would be to shorten your projects root path by a few characters.

    Hope that helps! If you still have issues let me know.
     
    badgerdox likes this.
  3. ArsenGamedev

    ArsenGamedev

    Joined:
    May 18, 2017
    Posts:
    12
    It works, thanks!
     
    DavidUnity3d likes this.
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