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Bug with Scroll Rect when using Open GL 3

Discussion in 'UGUI & TextMesh Pro' started by robertohuertasm, Dec 17, 2014.

  1. robertohuertasm

    robertohuertasm

    Joined:
    Aug 29, 2014
    Posts:
    44
    Hi,

    I've just find a bug when using the scroll rect with a mask and the device works with Open GL 3. It causes an automatic end of the app.

    In order to reproduce it just create a canvas with a scroll rect containing a mask and an image. Inside the scroll create a content object big enough to be scrolled. Go to the player settings and force Open GL 3. I'm testing this in my Sony Xperia Z3. If I choose automatic the bug also appears so I assume it's working with Open GL 3.

    I have attached a simple project with this scenario. Just give it a try and see it for yourselves.

    Is this a known issue? Should I always force Open GL 2 so I can be safe working with Scroll Rects?

    Thank you for your help!

    Roberto.
     

    Attached Files:

  2. robertohuertasm

    robertohuertasm

    Joined:
    Aug 29, 2014
    Posts:
    44
    Hi, no one has experienced this?