Search Unity

  1. Tune in to get all the latest Unity news live from Berlin on June 19, 6pm CEST. Set up a YouTube reminder!
    Dismiss Notice
  2. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  3. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Bug with Free Look camera in 2.1.13

Discussion in 'Cinemachine' started by petey123567, Jun 13, 2018.

  1. petey123567

    petey123567

    Joined:
    Apr 26, 2014
    Posts:
    3
    I have a super simple set up with a free look camera, but when I use only the Y axis to rotate the the camera up and down it seems to adjust the yellow dot look at target as well.

    I've uploaded a project that has this behavior. Just push play and move the house and you'll notice the yellow dot look at target moves, even though each orbit ring should have it in the exact same place.
     

    Attached Files:

  2. petey123567

    petey123567

    Joined:
    Apr 26, 2014
    Posts:
    3
    Hrm, so I deleted the Library folder to make the zip smaller, and when I reloaded the project the behavior is gone.

    Next time I'll upload with the library intact...
     
  3. petey123567

    petey123567

    Joined:
    Apr 26, 2014
    Posts:
    3
    Ok, I've got the issue again, however the forums won't let me upload the file. How should I post it? It's about 22mb.
     
  4. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,193
    Sorry for the delayed response. Try exporting your scene as a UnityPackage. Use simple primitives like cubes instead of artwork, to keep the size down. Don't bother with textures. That should keep things quite small.