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BUG with animator

Discussion in '5.5 Beta' started by laurentlavigne, Nov 23, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
    It looks like the development on the animator was stopped years ago with the ocasional addition of feature and no fix of fundamentals.
    Here are bugs that have been in it for a while now, time for a refresh.
    1. can't copy blend trees that are part of a blend tree. This is an arbitrary limitation that remove the option of editing a deep state machine.
    2. can't move blend tree inside a blend tree graph
    3. can't move state that are inside a blend tree graph
    4. states are called motion fields inside a blend tree (inconsistency)
    5. the motion field (ie: the 2D representation of the motion in the XY space) is monochromatic when it should be color coded like is the case with skin weighting in 3d package (which it is the most similar to)
    6. rectangle selection doesn't work in a blend tree graph
    7. blend tree rectangle look the same as a normal state when it should look closer to a sub-state machine (because it is an encapsulation of functions)
    8. zoom is missing so navigating a large tree is challenging
    9. clicking outside of a field after editing it resets the field to previous value (inconsistency)