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Bug: wacom and mouse inconsistent at editor and WebGL build

Discussion in 'Input System' started by hippocoder, Jan 22, 2020.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hi,

    In our game, the artist's wacom does not allow dragging cards around in play mode but this works fine in a WebGL build.


    I use Mouse.current.position.ReadValue() - and I would like that to return wacom coords as it clearly does do that in WebGL build but sadly not in editor. Any ideas?

    Unity 2020.1.0a19
    New Input 1.0 preview 3

    Thanks.