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[bug v1.1.5] [WebGL] Cannot load addressable asset due to compression format

Discussion in 'Addressables' started by MaskedMouse, Jul 20, 2019.

  1. MaskedMouse

    MaskedMouse

    Joined:
    Jul 8, 2014
    Posts:
    1,091
    Loading addressables on WebGL using Unity 2018.4.4 seem to be broken. I'm using Build & Run a development build for Firefox 68.0.1. Stripping engine code low and build compression set to none and WebAssembly only.

    When loading a cube from addressables it cannot decompress the bundle containing the cube.
    Am I missing some setting for WebGL that isn't compatible?

    Group Settings:
    2019-07-20 13_04_16-Window.png

    Error Log:
    2019-07-20 13_00_39-Unity WebGL Player _ Configurator WebGL FastLoad.png
     
    Last edited: Jul 20, 2019
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    MaskedMouse likes this.