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Bug: UV stretch instead of tiles, and shows misleading UV Editor results

Discussion in 'World Building' started by dgoyette, Mar 7, 2019.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    This is pretty simple to reproduce. Create a new PB cube and stretch it a few meters in each direction.

    upload_2019-3-7_12-56-40.png

    Now connect the two near edges, and delete the resulting face:

    upload_2019-3-7_12-57-26.png

    Now select the far face (not shown), and extend the shape a few meters further:

    upload_2019-3-7_12-58-11.png

    Notice that the tiling of the near face is stretching now, instead of tiling at the top face is. Select the messed up face, and go into the UV editor for it. Interesting, it will show that everything's normal:

    upload_2019-3-7_12-59-33.png

    However, if you click "Convert to Manual" and then immediately click "Convert to Auto", it will now look like this:

    upload_2019-3-7_13-0-12.png

    So, two issues: The face gets messed up in the first place, and then the UV editor doesn't actually reflect it's incorrectness.

    Reproduced in Unity 2018.3.7, with the following packages:

    {
    "dependencies": {
    "com.unity.addressables": "0.5.3-preview",
    "com.unity.ads": "2.0.8",
    "com.unity.analytics": "3.2.2",
    "com.unity.burst": "0.2.4-preview.50",
    "com.unity.cinemachine": "2.2.8",
    "com.unity.collab-proxy": "1.2.15",
    "com.unity.collections": "0.0.9-preview.12",
    "com.unity.jobs": "0.0.7-preview.6",
    "com.unity.mathematics": "1.0.0-preview.1",
    "com.unity.package-manager-ui": "2.0.3",
    "com.unity.postprocessing": "2.1.4",
    "com.unity.probuilder": "4.0.3",
    "com.unity.progrids": "3.0.3-preview.4",
    "com.unity.purchasing": "2.0.3",
    "com.unity.render-pipelines.high-definition": "4.10.0-preview",
    "com.unity.shadergraph": "4.10.0-preview",
    "com.unity.textmeshpro": "1.3.0",
    "com.unity.vectorgraphics": "1.0.0-preview.23",
    "com.unity.modules.ai": "1.0.0",
    "com.unity.modules.animation": "1.0.0",
    "com.unity.modules.assetbundle": "1.0.0",
    "com.unity.modules.audio": "1.0.0",
    "com.unity.modules.cloth": "1.0.0",
    "com.unity.modules.director": "1.0.0",
    "com.unity.modules.imageconversion": "1.0.0",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0",
    "com.unity.modules.particlesystem": "1.0.0",
    "com.unity.modules.physics": "1.0.0",
    "com.unity.modules.physics2d": "1.0.0",
    "com.unity.modules.screencapture": "1.0.0",
    "com.unity.modules.terrain": "1.0.0",
    "com.unity.modules.terrainphysics": "1.0.0",
    "com.unity.modules.tilemap": "1.0.0",
    "com.unity.modules.ui": "1.0.0",
    "com.unity.modules.uielements": "1.0.0",
    "com.unity.modules.umbra": "1.0.0",
    "com.unity.modules.unityanalytics": "1.0.0",
    "com.unity.modules.unitywebrequest": "1.0.0",
    "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
    "com.unity.modules.unitywebrequestaudio": "1.0.0",
    "com.unity.modules.unitywebrequesttexture": "1.0.0",
    "com.unity.modules.unitywebrequestwww": "1.0.0",
    "com.unity.modules.vehicles": "1.0.0",
    "com.unity.modules.video": "1.0.0",
    "com.unity.modules.vr": "1.0.0",
    "com.unity.modules.wind": "1.0.0",
    "com.unity.modules.xr": "1.0.0"
    }
    }
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! Sorry for the pain - all fixed up in v4.0.4, which should be out ASAP (today, perhaps - it's submitted for approval). Plus much more! Can you give a test when 404 lands (heh, that's a terrible version number...), and let me know if you are still having issues? Thanks!
     
    dgoyette likes this.
  3. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,196
    Just got around to updating to 4.0.4, and I wanted to confirm that this issue appears to be fixed. Thanks again.
     
    gabrielw_unity likes this.
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Thanks for confirming!