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BUG! Unity Editor CPU spike when viewing LineRenderer component

Discussion in 'Editor & General Support' started by RidgeWare, Nov 30, 2018.

  1. RidgeWare

    RidgeWare

    Joined:
    Apr 12, 2018
    Posts:
    67
    Hi,

    Is this is a known issue? If I have a LineRenderer component opened up in the editor (as in the arrow is dropped down and I can see all the settings) - Unity CPU usage goes through the roof.

    But as soon as I click the arrow to shrink it back up, CPU is back to normal again. No other component does this to my CPU when using Unity Editor.

    Is there anything I can do to fix this?

    Cheers, Keith.