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[Bug][Unity 5.6.1f1][Cardboard] The cardboard "X" button is not overridable

Discussion in 'AR/VR (XR) Discussion' started by Mishkun, May 31, 2017.

  1. Mishkun

    Mishkun

    Joined:
    May 12, 2016
    Posts:
    3
    Hello, I'm making a primarly flat mobile game with additional VR-scenes. And now I'm struggling with disabling exiting VR Scene by pressing "X" button. The app just closes no matter what am doing.
    I tried to:
    • catching (Input.getKeyDown(KeyCode.Escape)) and trying to hold my app from quiting
    • Installing and deinstalling GVR SDK
    • reproduce error on completely blank project
    And it worth nothing! Do I need to report a bug and wait it to be fixed or there is a workaround for that issue?
     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    This is a known issue that should be fixed in 5.6.1p2 when it is released.
     
    Mishkun likes this.
  3. Mishkun

    Mishkun

    Joined:
    May 12, 2016
    Posts:
    3
    Thank you, sir!