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[BUG] UICanvas position not updating to camera position

Discussion in 'Project Tiny' started by Ryynosaur, May 6, 2019.

  1. Ryynosaur


    May 6, 2019
    When the camera attached to a UICanvas is not located at x:0 y:0, the UICanvas doesn't render correctly.
    I've found that the UICanvas will display as if the camera was at x:0 y:0.

    To reproduce:

    - Open the "UILayoutDemo" project included in the samples.
    - update the "Camera" entity's transform position X to 25.
    - run the project.
    - you will notice that the UI is still displaying as if the camera never moved.

    Does anyone have a work around for this? I want the UI to appear above a character I have who has a camera that follows him.

    Thanks for the help in advance