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[BUG] UI Sprites really distorted when having MipMaps in packed atlas

Discussion in 'Unity 5 Pre-order Beta' started by pixelsplit, Feb 20, 2015.

  1. pixelsplit

    pixelsplit

    Joined:
    Sep 16, 2013
    Posts:
    173
    Hi,

    since 4.6.3 broke our project (partly, something with il2cpp) I thought I'd take this as an indication to try Unity 5 with our project.

    Unfortunately the UI is heavily distorted when in Game Mode.

    Here are some examples what it should (roughly) look like [plain screenshots taken in editor preview]:


    What it looks like in game mode:


    I noticed that this has something to do with MipMaps activated on the sprites. When I deactivate the mipmaps it looks "normal", but - at least talking about 4.6 behavior - we want the mipmaps, because we need to support many many screen sizes and mipmaps gave the best look for our setup.

    Is this a known issue? Any workaround? Like said in 4.6 it works perfectly, but in Unity 5 not...

    EDIT:
    Just tried leaving out the packing tag - also works (instead of turning of mipmaps). But still this is not the desired behavior?

    Regards,
    Bennet