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Feedback BUG [Tilemap] Tiles have no visual reference while inside Tile Palette view

Discussion in '2019.2 Beta' started by Mystgun, Jun 28, 2019.

  1. Mystgun

    Mystgun

    Joined:
    Jun 18, 2016
    Posts:
    7
    maheshputra likes this.
  2. BlueSin

    BlueSin

    Joined:
    Apr 26, 2013
    Posts:
    137
    I can verify this issue as well. You can click in the tile spaces and paint them just fine but in the tile palette preview they don't show up.
     
    maheshputra likes this.
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Could you please submit a bug report with reproduction steps and reply in here with the issue ID?
     
  4. maheshputra

    maheshputra

    Joined:
    Aug 10, 2018
    Posts:
    14
    Yea, unityBug.png its happening in 2019.2.0b7
     
  5. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Hi, are you using the LWRP with the 2D lights in your project? We are working on resolving an issue based on this.

    The Tile Palette currently does not work with this as there are no 2D lights in the Tile Palette. As a workaround, you could change your Tile Palette Prefab:
    • Select your Tile Palette Prefab Asset
    • Open the Prefab
    • Locate the TilemapRenderer component on the Tilemap GameObject
    • Change the material of the TilemapRenderer to Sprites-Default