Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

Tile Map [Bug] Tilemap Painttool Display Bug

Discussion in '2D Experimental Preview' started by der_r, Jun 3, 2016.

  1. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    I encountered a bug where a selection of tiles is not displayed correctly in the paint tool preview. It fixes itself after the first time painting.

     
  2. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    966
    Does it happen consistently every time or is it related to your specific palette somehow?

    Are these normal default Tiles?
     
  3. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    I've replicated it and it seems to only happen if you follow these steps:
    1. Create new Tile Map or Layer
    2. Paint with a single tile first
    3. Select a group of tiles from the palette
    4. The tiles look either flipped or rotated, but are corrected once you start painting.

    Then I could not get it to do it again unless I start the steps above again.
    I used the tiles in the example project.
     
  4. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    Yeah these are just regular tiles without scripting. I created the palette by dragging the sliced tileset into the Default palette.

    I recorded some more back and forth.