Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

[Bug] Tilemap Painttool Display Bug

Discussion in '2D Experimental Preview' started by der_r, Jun 3, 2016.

  1. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    I encountered a bug where a selection of tiles is not displayed correctly in the paint tool preview. It fixes itself after the first time painting.

     
  2. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    967
    Does it happen consistently every time or is it related to your specific palette somehow?

    Are these normal default Tiles?
     
  3. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    I've replicated it and it seems to only happen if you follow these steps:
    1. Create new Tile Map or Layer
    2. Paint with a single tile first
    3. Select a group of tiles from the palette
    4. The tiles look either flipped or rotated, but are corrected once you start painting.

    Then I could not get it to do it again unless I start the steps above again.
    I used the tiles in the example project.
     
  4. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    Yeah these are just regular tiles without scripting. I created the palette by dragging the sliced tileset into the Default palette.

    I recorded some more back and forth.