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[Bug] Selection Rect Selects Faces Off-Screen

Discussion in 'World Building' started by JordyJS, Mar 25, 2021.

  1. JordyJS

    JordyJS

    Joined:
    Jun 8, 2014
    Posts:
    14
    Occasionally while using the selection rect to select multiple faces, it will select faces that are waaay off on a different part of the mesh. It can be an incredibly destructive workflow if you aren't paying attention to it, as you'll go back to those sections of the mesh later and find that certain faces have been moved/deleted unintentionally. I'm currently using Unity 2019.4.20f1.