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Bug: Scrollwheel Axis is inverted in the latest version

Discussion in 'Linux' started by mischa2k, Sep 9, 2015.

  1. mischa2k

    mischa2k

    Joined:
    Sep 4, 2015
    Posts:
    4,347
    The Input.GetAxis("Mouse ScrollWheel") value seems inconsistent:
    - In the Unity Editor for Ubuntu it returns negative values when scrolling upwards
    - When building the game, it returns positive values when scrolling upwards (as it should)
    - In the Unity Editor for Windows, it returns also positive values when scrolling upwards (as it should)

    Other than that, the mouse x and y axes work really great now!
     
  2. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    394
    I can confirm, scrolling does seem to be inverted.
     
  3. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    Confirmed, will be fixed in the next build.