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Bug? Scene starts before splash screen is gone

Discussion in 'iOS and tvOS' started by jbjbjbborisb, May 3, 2015.

  1. jbjbjbborisb

    jbjbjbborisb

    Joined:
    Jun 8, 2014
    Posts:
    54
    On iOS the first scene starts before the splash screen (Personal Edition) is gone.
    This means that the first three seconds of my intro get cut off. All the animations are already playing and I can hear the sound effects being played.

    I suppose this is a bug? The scene should wait until the splash screen disappears, right?
     
  2. notprathap

    notprathap

    Joined:
    Jan 18, 2013
    Posts:
    9
    agreed. think it's a bug
     
  3. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    353
    have you made any progress to resolve this problem?
     
  4. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    This is a known issue. We are planning to add some kind of callback that fires after the splash screen is finished. The reason why we start we game loop during the splash screen is that some users may want to do some initialization tasks and splashscreen is perfect time for this.
     
  5. hakankaraduman

    hakankaraduman

    Joined:
    Aug 27, 2012
    Posts:
    353
    I have a bug report for it (Case 701486)

    The problem is caused by Raw Image and Render Texture, is the know issue also caused by these components?