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[BUG] Rigidbodies change their body type but don't change their behaviour.

Discussion in 'Project Tiny' started by Eulenmensch, May 9, 2019.

  1. Eulenmensch


    Mar 10, 2018
    Hi again!
    I'm trying to have kinematic rigidbodies in my game that turn dynamic on collision with other dynamic rigidbodies. In theory everything works fine, the bodytype changes correctly and can be output to the console but the rigidbody will keep behaving like it was kinematic.

    I'm using Tiny 0.14.3 because of compatibility issues with 2019.1.0f2 but if this is an issue that has been fixed with a newer version, I'm sure I could somehow upgrade.