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[Bug Reported] - "Mobile/Unlit (Supports Lightmap)" Shader Overbright Scene

Discussion in '5.6 Beta' started by nindim, Feb 20, 2017.

  1. nindim

    nindim

    Joined:
    Jan 22, 2013
    Posts:
    130
    Case 882363

    https://fogbugz.unity3d.com/default.asp?882363_f35d9rre2a1cshm2

    Using "Mobile/Unlit (Supports Lightmap)" Shader On Android Or iOS Target Causes Overbright scene.

    What happened:

    1) Created a basic scene with just a plane and a cube.
    2) Made them lightmap static
    3) Changed directional light to baked.
    4) Turned off Realtime GI.
    5) Built Lighting
    6) Everything looked alright till I switched to Android or iOS build target, scene then become very very bright. Notice the cube goes from brown to bight yellow.
    7) Switching back to standalone target returns the scene to normal.


    Expected Results:

    I expect the editor lighting to be consistent regardless of build target selected.

    Having to switch back to standalone target to see what the scene will actually look like on device is not practical.



    Windows Standalone Target



    Switched to Android:
     
    Ka-Dmiy and MrEsquire like this.
  2. Ka-Dmiy

    Ka-Dmiy

    Joined:
    May 30, 2015
    Posts:
    30
    5.5.2 Same error