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BUG Probuilder cylinder normals appear to be the wrong way round.

Discussion in 'World Building' started by zogtrog, Aug 25, 2020.

  1. zogtrog

    zogtrog

    Joined:
    Aug 23, 2020
    Posts:
    5
    Iv’e got a problem with pro builder in unity 2019.4.3.f
    I am trying to make a can of soup asset from a probuilder cylinder, but all the normals on the cylinder appear to be the wrong way round. This has the effect that if you attach a rigid body to the cylinder the cylinder falls through the scenery and the soup can label renders as if it’s inside the can. This doesn’t happen with regular unity cylinders. To replicate simply create a basic probuilder cylinder and don’t do anything to it, attach a rigid body collider and watch it fall through the floor. To cure it mark the mesh as convex in the collider, but this does not stop the label being rendered as if it’s inside the can. It appears the winding direction is the other way around from unity.
     
  2. kaarrrllll

    kaarrrllll

    Unity Technologies

    Joined:
    Aug 24, 2017
    Posts:
    548
    It looks correct to me, verified using the Smoothing normals preview. What version of ProBuilder are you using? Screen Shot 2020-08-26 at 9.06.53 AM.png
     
  3. Pimbrax

    Pimbrax

    Joined:
    Jan 9, 2023
    Posts:
    3
    Hello i have a issu wise cylinder.
    First I do new shape cylinder 16 Sides and I bevel the top edge of the cylinder.
    for finih I merge all center faces of me cylinder. when I place UV editor for texture that append!
     

    Attached Files:

  4. Pimbrax

    Pimbrax

    Joined:
    Jan 9, 2023
    Posts:
    3
    and if i passe to manual UV mode that append and i cant come back else if i use Ctrl+Z. Some one can help me to do good cylinder on probuilder ?
     

    Attached Files:

  5. Pimbrax

    Pimbrax

    Joined:
    Jan 9, 2023
    Posts:
    3
    I find a way but take juste more time