Search Unity

Bug: Probuilder 4.05 Dimensions Overlay

Discussion in 'World Building' started by vincgoh, Jun 22, 2019.

  1. vincgoh

    vincgoh

    Joined:
    Jan 8, 2013
    Posts:
    5
    If you select [Tools>Probuilder>Dimensions Overlay>Show], create a cube, then move the cube, the dimensions will stay after the cube is moved. You would need to clicked on any other selection mode and back to object selection before it is updated. [ProBuilder4 DimensionOverlay Bug.PNG]

    Request:
    For creating walls starting with a cube, after select a face and extrude it, it would be good to show the dimension of the extrude face and the depth. It is now showing on the width and height of the face depending on the axis [ProBuilder4 Extrude Face without Depth info.PNG]. As shown in the picture, the depth if shown is 0.5 [ProBuilder4 Extrude Face Depth of 0.5.PNG]. It will be best if you can select the dimension and key in the value like CAD program. Something like Blender Archipack showing all the segments and its dimension will be useful for creating the wall base on floorplan.

    Boolean is also important. Currently the boolean create a lot of triangle at the weirdest place. If remains as quads, it will be nice for my needs.
     

    Attached Files:

  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi!
    - Dimension Overlay bug: has been fixed, 4.1 coming out asap :)
    - Dimension Overlay on extrude: yup, we have plans to make this "live" similar to other tools.
    - Boolean: sorry, that functionality is still very experimental!
     
  3. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    149


    Hey man. Nice Tools. Invaluable.

    1. Regarding Dimensions overlay, They do not stick around once Unity reloads.
    2. Is it, in your opinion, possible to create chrachters and rigging in Unity with probuilder? just as a noob I would like to stay inside Unity.
    3. Your tools are amazing.