Hi all, we are currently running into severe performance issues on some android devices. Seems like interactable Canvas / UI Elements are drastically reducing the frame-rate on some Android versions. We can reproduce the issue with the Tiny Arms Revenge Unity Example as well. Tap responsiveness on UI Elements becomes unreliable / slow. Changing the build settings from WebGL to Canvas to Auto seems to have no effect. On iOS performance was good on all devices. Here is a list of Android devices we were able to test on: bugged in mobile view NOT in desktop view: SM-g930f Android 8.0.0 bugged in mobile AND desktop view: SM-G960F Android 9 SM-N950F Android: 8.0.0 NOT bugged in desktop or mobile view: SM-G531F Android 5.1.1 NOT bugged in mobile and desktop SM-G900F 6.0.1 As you can see older Android versions seem to have no problems. Please have a look at it! It seems related / similar to that older Bug-report: https://forum.unity.com/threads/performance-consistency-on-android.599959/ Also: https://forum.unity.com/threads/match3-button-press-bug-v-0-14-1.623509/ Maybe it's not totally fixed / reapearing issue? Thanx a lot!