Search Unity

Bug bug or something else? Planar Reflection Errors

Discussion in 'High Definition Render Pipeline' started by soleron, Mar 4, 2021.

  1. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    582
    Compute shader (PlanarReflectionFiltering): Property (_HalfResReflectionBuffer) at kernel index (1): Attempting to bind Texture ID 253 as UAV but the texture wasn't created with the UAV usage flag set!
    UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)


    Compute shader (PlanarReflectionFiltering): Property (_FilteredPlanarReflectionBuffer) at kernel index (0): Attempting to bind Texture ID 253 as UAV but the texture wasn't created with the UAV usage flag set!
    UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)


    Compute shader (PlanarReflectionFiltering): Property (_DepthTextureNonOblique) at kernel index (2): Attempting to bind Texture ID 253 as UAV but the texture wasn't created with the UAV usage flag set!
    UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)

    Graphics.CopyTexture called with null source texture
    UnityEngine.GUIUtility: ProcessEvent (int,intptr,bool&)
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    934
    Hi, could you provide more detail and the step your are doing?
    It isn't expected indeed, but with the current information we can't really help.

    Which HDRP and Unity binary version are you using and what are the repro step. Thanks.
     
  3. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    582
    HDRP 10.2.2

    It is not happening anymore.happened for days in a row. Looks like somethign was triggering this message.
    If it does again I will let you know.
     
    SebLagarde likes this.