When I set Project Settings -> Player -> "Active Input Handling" to "Input Manager (Old)" I can press Play in the editor and then tap the touchscreen on my Windows laptop to click within my game. However, when I set that value to "Both" (meaning Input Manager (Old) and Input System Package (New)), then the game no longer recognizes taps. Is this a bug? I still need to test this in a built version. I was intending to make my next game compatible with Windows touchscreen tablets/laptops, because I think that's an under-served market. I'm using 2019.4.3.