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[Bug] Non-top level serialized AssetReferences use serialization path as name

Discussion in 'Addressables' started by james7132, Aug 3, 2018.

  1. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    166
    upload_2018-8-2_21-27-40.png

    Portrait and Prefab here are AssetReferences (or derivatives). It seems to be using the full serialization path relative to the SerializedObject as the label.

    upload_2018-8-2_21-30-10.png

    This seems to bleed into other EditorWindows if the AssetReference is deeply buried in a serialization hierarchy. These labels do not disappear after the source Editor they come from is no longer visible.

    Package version: 0.2.1 (also seen in 0.1.2, hasn't been fixed).
    Unity Version: 2018.2.0f2.
    .NET 4.x Equivalent w/ .NET Standard 2.0

    Will file bug shortly.
     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    Thanks for your post, I've added it to our bug tracking system.

    -Bill
     
  3. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    166
    I should add that if a EditorGUI(Layout).PropertyField is called with a GUIContent.none for the field, it does not respect that either.