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[Bug] Nested prefab VirtualCamera override (FramingTransposer) ignored

Discussion in 'Cinemachine' started by Deleted User, Nov 27, 2019.

  1. Deleted User

    Deleted User

    Guest

    Editor: 2019.1.14f1
    Windows 10 64bit

    I have a Nested prefab setup as such:
    Root Prefab
    |-- ...
    |-- ...
    |-- VCam_Object [Prefab]

    And a scene as such:

    Scene [Test.unity]
    |-- ...
    |-- ...
    |-- Root [Prefab Instance - no overrides]


    Virtual Camera on "VCam_Object" has a FramingTransposer.

    Recreation:
    1. Open scene that has root prefab instance
    2. Instance contains all default values on VCam_Object
    3. Open VCam_Object prefab, change "Camera Distance" on FramingTransposer
    4. Save (exit prefab view)
    5. Open Root prefab view- value is updated as expected
    6. Open Test scene

    Expected: Root prefab instance is updated with new value
    Actual Result: Root prefab instance keeps old value, and is not marked as override
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    I tried it with CM 2.4.0 and Unity 2019.1.14f1. It works properly, cannot repro.