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[BUG] navmesh surface doesn't capture 2d colliders

Discussion in 'AI & Navigation Previews' started by laurentlavigne, Nov 19, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,421
    Works with 3d colliders but that won't be any good with unity 2d tilemaps which make use 2d mesh colliders.
    Also navmesh carving doesn't work very well with sprites and xy orientation.
     
    AntonioModer likes this.
  2. Jakob_Unity

    Jakob_Unity

    Joined:
    Dec 25, 2011
    Posts:
    269
    This has been mentioned elsewhere - i.e. extracting 2D colliders not yet supported.
     
    AntonioModer likes this.
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,421
    And the status on 2D integration is?
     
    AntonioModer likes this.