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Audio BUG: Microphone methods like Start and GetDeviceCaps always use default device despite specifying

Discussion in 'Audio & Video' started by CanisLupus, Feb 12, 2018.

  1. CanisLupus

    CanisLupus

    Joined:
    Jul 29, 2013
    Posts:
    427
    Like the title says, Microphone.Start and other Microphone methods are always using the default device and ignoring the device passed to them. This person has the same problem but got no answer in the Scripting sub forum. We are using 2017.3.1f1 and have no idea since which version the problem exists.

    I've reported the bug last friday, but wanted to see if anyone from Unity has a workaround for it.

    Cheers!
    Daniel
     
  2. CanisLupus

    CanisLupus

    Joined:
    Jul 29, 2013
    Posts:
    427
    UPDATE: For the record, Unity has acknowledged the bug but it was already reported here. I was told that "The initial fix will land in Unity 2018.2, but will be backported to 2018.1."