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Bug in Unity3D humanoid auto-configuration

Discussion in 'Animation' started by mrpmorris, Dec 26, 2017.

  1. mrpmorris

    mrpmorris

    Joined:
    Dec 25, 2012
    Posts:
    50
    1: Download this cowboy character, and ensure it is rigged as a humanoid
    https://www.assetstore.unity3d.com/en/#!/content/90595

    2: Find a piano playing animation on Mixamo
    https://www.mixamo.com/#/?page=1&query=piano

    3: Download the animation twice. Once with a skin, and once without a skin.

    4: Import both animations into Unity, ensure both are rigged as Humanoid

    5: Create an Animator for the cowboy, and instruct it to play both imported animations in sequence.

    Expected: Animations should be identical.

    Actual: The animation imported without a skin animates the character with mangled fingers and a strange body pose.