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Bug in Blend trees

Discussion in 'Animation' started by Maguelonne19, Jan 29, 2015.

  1. Maguelonne19

    Maguelonne19

    Joined:
    Jan 29, 2015
    Posts:
    8
    Hello !
    I am working with blend trees since a week and I just noticed this weird bug, which I think, happens every time. Its a very simple 1D blend tree with only two animations for a human character. Walk --> Run. Thresholds are respectively 0 and 1. So everything is fine from 0 (100% walk) to 0.99 (99% Run) but when I set the parameter to 1 , the animation played is a blend between walk and run. While it is supposed to be 100% run, right ?
    Did anyone of you have this problem before ?
    Thank you for your help !
     
  2. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Never heard of this issue before.

    Please log a bug with your project and we will take a look