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[BUG] Exception invoking Unity.Tiny.UTEntityGroup:OnOpenAsset(int,int)

Discussion in 'Project Tiny' started by Zoelovezle, Mar 18, 2019.

  1. Zoelovezle

    Zoelovezle

    Joined:
    Aug 7, 2015
    Posts:
    54
    One of my projects is broken after creating copies of the same entities from one entity group to another entity groups. After the error, the project loads default unity with normal components attached to it with a tiny entity component attached to it.

    Exception thrown while invoking [OnOpenAssetAttribute] method 'Unity.Tiny.UTEntityGroup:OnOpenAsset (int,int)' : NullReferenceException: Object reference not set to an instance of an object
    Unity.Tiny.UICanvasBindings.Transfer (Unity.Tiny.TinyEntity entity) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Bindings/UILayout/UICanvasBindings.cs:40)
    Unity.Tiny.BindingsManager.Transfer (Unity.Tiny.TinyEntity entity) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Bindings/Scripts/BindingsManager.cs:175)
    Unity.Tiny.EntityGroupGraph.Transfer () (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/SceneGraph/EntityGroupGraph.cs:735)
    Unity.Tiny.EntityGroupGraph.CreateFromEntityGroup (Unity.Tiny.TinyEntityGroup entityGroup, Unity.Tiny.TinyContext context) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/SceneGraph/EntityGroupGraph.cs:30)
    Unity.Tiny.TinyEntityGroupManager.LoadEntityGroup (Unity.Tiny.TinyEntityGroup+Reference entityGroupRef, System.Int32 index, System.Boolean rebuildWorkspace) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Context/IEntityGroupManager/TinyEntityGroupManager.cs:360)
    Unity.Tiny.TinyEntityGroupManager.LoadEntityGroup (Unity.Tiny.TinyEntityGroup+Reference entityGroupRef) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/Context/IEntityGroupManager/TinyEntityGroupManager.cs:65)
    Unity.Tiny.UTEntityGroup.OnOpenAsset (System.Int32 instanceId, System.Int32 line) (at Library/PackageCache/com.unity.tiny@0.14.1-preview/Editor/ScriptableObject/UTEntityGroup.cs:44)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. raymondyunity

    raymondyunity

    Unity Technologies

    Joined:
    Apr 30, 2018
    Posts:
    122
    This should have been fixed. Trying upgrading to 0.14.3-preview. Make sure your project is in a proper state before you upgrade.
     
    Zoelovezle likes this.