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Bug? Error In Release Mode: "typeerror: E Is Undefined"

Discussion in 'Project Tiny' started by SINePrime, Apr 14, 2019.

  1. SINePrime

    SINePrime

    Joined:
    Jan 24, 2019
    Posts:
    5
    I'm having an issue releasing my game. When I have it my Build Configuration set to Release, my game doesn't work properly.

    I am given a series of errors in the console:
    Code (JavaScript):
    1. TypeError: asm.js type error: Disabled by debugger game.js
    2. TypeError: e is undefined[Learn More] 5:263:352
    3.     <anonymous> (index):263
    4.     <anonymous> (index):262
    5. TypeError: Module._main is not a function[Learn More] 1:12:690
    6.     callMain (index):12
    7.     e (index):12
    8.     main (index):12
    9.     <anonymous>
    It runs perfectly fine when Build Configuration is Development. Additionally, when I host the "Development" build on a web server, I'm given this error:

    Code (JavaScript):
    1. TypeError: vegabyte.rascaille.client.GameManagerSystem is not a constructor[Learn More] main.js:27:60
    2.     main http://127.0.0.1:5500/src/main.js:27
    3.     run http://127.0.0.1:5500/src/runtime.js:142752
    4.     adMain http://127.0.0.1:5500/src/runtime.js:143141
    5.     main http://127.0.0.1:5500/src/runtime.js:142756
    6.     <anonymous> http://127.0.0.1:5500/src/index.html:14
    Am I doing something wrong?
     
  2. SINePrime

    SINePrime

    Joined:
    Jan 24, 2019
    Posts:
    5