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[BUG] Dynamic Fonts on iOS

Discussion in 'Developer Preview Archive' started by Nic-Cusworth, Aug 25, 2012.

  1. Nic-Cusworth

    Nic-Cusworth

    Joined:
    Oct 12, 2008
    Posts:
    218
    I just converted all my EZGUI SpriteText over to unity's TextMesh using dynamic fonts. There's issues with EZGUI's SpriteText and iOS in the Beta right now so I figured I'd just make the switch.

    Works great in the editor but on the device any fonts set to Bold show up as normal with weird kerning.

    Just flagging a bug - or maybe I'm doing something wrong??
     
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