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[Bug] Dragging a component in a prefab to an inspector field with Unity Object type doesn't work

Discussion in 'Editor & General Support' started by Xtro, Jan 3, 2019.

  1. Xtro

    Xtro

    Joined:
    Apr 17, 2013
    Posts:
    604
    Can I get possibly urgen attention to this bug please?

    Bug report: https://fogbugz.unity3d.com/default.asp?1114369_inobflpt9phuhavj
    Issue Tracker: https://issuetracker.unity3d.com/is...field-does-not-set-the-component-in-the-field

    Dragging a component in a prefab to an inspector field with UnityEngine.Object type doesn't work.

    Experiencing this bug after the nested prefab changes in 2018.3.0f2.

    As a workaround, I can edit the scene file in a text editor to enter the correct prefab and component IDs manually but this is unacceptable of-course. The drag-drop support for prefab components in editor must be fixed as soon as possible.

    See this video for detailed explanation:
    https://drive.google.com/open?id=14KQUmVRf3jz4imV2wiTXdKzP1_JYN8nX
     
    Last edited: Jan 6, 2019
  2. Xtro

    Xtro

    Joined:
    Apr 17, 2013
    Posts:
    604
    QA team confirmed this bug. I'm waiting for a issue tracker id.