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[Bug] [Crash] TMPro 2.1.6 Crashes Game On Load (For some players)

Discussion in 'UGUI & TextMesh Pro' started by Cartographer, May 14, 2021.

  1. Cartographer

    Cartographer

    Joined:
    Mar 19, 2013
    Posts:
    54
    Heya, Back again with a weird crash


    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB513C1B43)
    0x00007FFB513C1B43 (UnityPlayer) (function-name not available)
    (nameless functions...)
    0x0000018B05D6E890 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type)
    0x0000018BF40F356B (Mono JIT Code) UnityEngine.Resources:Load<T_REF> (string)
    0x0000018BF4C5FF53 (Mono JIT Code) TMPro.TMP_Settings:get_instance ()
    0x0000018BF4C5FEAB (Mono JIT Code) TMPro.TMP_Settings:get_defaultStyleSheet ()
    0x0000018BF4C5FDBB (Mono JIT Code) TMPro.TMP_Text:GetStyle (int)
    0x0000018BF4C5FC8B (Mono JIT Code) TMPro.TMP_Text:get_textStyle ()
    0x0000018BF4C5E39B (Mono JIT Code) TMPro.TMP_Text:PopulateTextProcessingArray ()
    0x0000018BF4C5DE83 (Mono JIT Code) TMPro.TMP_Text:ParseInputText ()
    0x0000018BF4C5DC23 (Mono JIT Code) TMPro.TextMeshProUGUI:OnPreRenderCanvas ()
    0x0000018BF4C5DA0B (Mono JIT Code) TMPro.TextMeshProUGUI:Rebuild (UnityEngine.UI.CanvasUpdate)
    0x0000018B6A05BD5B (Mono JIT Code) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate ()
    0x0000018BF4C4E4E2 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void ()
    0x0000018B476E9F1C (Mono JIT Code) UnityEngine.Canvas:SendWillRenderCanvases ()
    0x0000018BF4C4E3CB (Mono JIT Code) UnityEngine.Canvas:ForceUpdateCanvases ()
    0x0000018BF4C4E353 (Mono JIT Code) UnityEngine.UI.ScrollRect:EnsureLayoutHasRebuilt ()
    0x0000018BF4C4D3E3 (Mono JIT Code) UnityEngine.UI.ScrollRect:LateUpdate ()
    0x0000018B05D615F0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)


    Getting this crash for a couple of our players during a level load, yet it works fine for 99.9%. Not sure where to start with this one, does anyone have any suggestions on how to debug?
     
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