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[Bug] Cloud Build messes up Particle system, Local is just fine!

Discussion in 'Unity Build Automation' started by RipperRoo, Nov 21, 2017.

  1. RipperRoo

    RipperRoo

    Joined:
    Aug 27, 2014
    Posts:
    15
    Hi,

    im having a problem with Cloud Builld the particle system looks completley different.
    I did the same thing as in the space shooter tutorials, where u let some particles fly across the screen so it looks, like stars are passing by.
    But now on my cloud build its actually not across the whole screen, in fact it looks like it changed the axis so its just a flat.

    It has been fine on cloud build as well for a long time, but at some point it messed up and i cannot actually remember what thing i changed that caused that.

    BUT i think i had this issue here:
    https://forum.unity.com/threads/cant-change-resolution-for-standalone-build.323931/

    And i think after i deleted the registry my aspect ratio was correct again, but the particles are screwed. Is that a possibility? I really wanna use the cloud build feature.
     

    Attached Files:

  2. RipperRoo

    RipperRoo

    Joined:
    Aug 27, 2014
    Posts:
    15
    Ok, the bug is called "user".

    Since i started the project long ago it was set in Cloudbuild to build as latest Unity Version 5.x, but i've been using Unity 2017.2 now.
    Changing the compiling version actually fixed it!

    Thanks to Tzoop to give me the hint that this could cause the problem!!

    PS: unfortunately i cannot edit the title to "Solved"