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[BUG] Can't change ambient color

Discussion in '2018.1 Beta' started by febucci, Feb 10, 2018.

  1. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    upload_2018-2-10_15-1-30.png
    In the left (game view) everything should be black. Going to another scene and then loading it another time changes the ambient color to gray, changes that you do are not saved.

    2018.1.06b
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    Unity Technologies wants us to report bugs following the advice given in this document. Posting a bug in the beta forum is often used to add a little attention to an existing bug-report, but does not replace submitting the bug-report.

    Don't forget to post the bug-report case number once you receive the confirmation email, so UT can pick up your bug-report faster.
     
  3. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    Thank you!
    I'll reply with the bug-report case number as soon as I receive the email.
     
    Peter77 likes this.
  4. febucci

    febucci

    Joined:
    Sep 3, 2015
    Posts:
    19
    Case 1000722
     
  5. f1ac

    f1ac

    Joined:
    May 23, 2016
    Posts:
    65
    It seems changing skybox material does not work either, default one remains active.
     
  6. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hey everyone!

    Thank you for reporting this issue, we've also found it and reported it here: https://issuetracker.unity3d.com/product/unity/issues/guid/999227/ (Unfortunately IssueTracker link is currently unavailable but the issue is logged in our system)

    Rest assured that we'll try to fix this as soon as possible. Sorry for the inconvenience
     
  7. dxmachina

    dxmachina

    Joined:
    Jul 4, 2012
    Posts:
    66
    Any progress on this one? I still can't make any changes to Skybox of any kind with b8. Issue link still not working?
     
  8. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hey @dxmachina

    It's fixed in b9. It'll be promoted either end of this week or early next week. Thanks!
     
    FengShuiSTAR likes this.
  9. FengShuiSTAR

    FengShuiSTAR

    Joined:
    Nov 23, 2016
    Posts:
    4
    Just saying in case someone doesn't know; You can make a simple script with [ExecuteInEditMode] on a game object that changes the RenderSettings while you wait for the fix, those still works.