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Feedback [Bug] Building 2 Rigs From same Prefab points to same Two Bone IK Constraint target

Discussion in 'Animation Rigging' started by URocks, Apr 24, 2020.

  1. URocks


    May 1, 2014
    I was trying to make one creature leg as a prefab with Two Bone IK Constraint in it.

    Then I duplicate my prefab in a hierarchy, rotated yellow parent bone, and align IK target to second leg end Position

    Inside play mode I reparent 2 rigs directly under spider3d gameobject (because I want to move body with Rig Transform independently from IK targets) and I put both rigs to Rig builder component which sits on Spider3d as well. I made script which call to build the rig. And the second bone target wrongly jump to the first target position

    What I found is when I change the name on second target and build the rig again, the position will works correctly
    So there is definitely some problem where the rig builder or Two Bone IK Constraint during the rig building is checking the target by name not by GUIID or something..
    Last edited: Apr 24, 2020