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[BUG] Blending from any camera to FreeLook enables you to rotate before the blend was completed

Discussion in 'Cinemachine' started by JakubSmaga, Aug 16, 2017.

  1. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    That's a good thing. Not a bug.
     
  3. Adam_Myhill

    Adam_Myhill

    Joined:
    Dec 22, 2016
    Posts:
    342
    Jacob, we discussed this a fair bit and came up with more examples of this being desired behavior than undesired.

    I've done a fair bit of blending from FL cameras to non-FL cameras - to highlight a specific event getting the camera to frame something in a desired way and having the FL controls fade in/out with those transitions is the way to go.

    Also, when do you know a blend is done? When does the user know it? Having control snap in/out at the start/ends of blends could be really confusing or harsh.

    Happy to discuss this further, for now we think that blending FL control over the same time where FL cameras blend to non-FL cameras is the way to go.
     
    JakubSmaga likes this.