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[Bug] Addressables keep missing scene asset

Discussion in 'Addressables' started by optimise, Dec 6, 2018.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    The scenes file that I added into Addressables are working correctly. But after some time, I notice that it will start missing from the Addressables and then the scenes add to Build Settings automatically.

    upload_2018-12-6_23-17-53.png
     
  2. rachelgarza

    rachelgarza

    Unity Technologies

    Joined:
    Jun 6, 2017
    Posts:
    29
    Hmm interesting, thanks for reporting this. I don't think I've ever run into anything like this but I'll definitely have a look and try to see if I can reproduce.

    Are you on 0.4.8-preview?
     
    optimise likes this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    Yup. I'm using ScriptableObject to store Scene AssetReference. Btw Now I notice that every time you enter playmode the scene will automatically added to the Build Settings. Another problem is until now Addressables still not able to refresh the Asset Address correctly. You reproduce it by adding an asset to the Addressables then discard the group file changes by using Git. Maybe these 2 behaviors cause the problem.

    upload_2018-12-7_11-1-26.png
     
  4. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    Found another bug. Sometimes it will add the same scene multiple times.

    upload_2018-12-11_0-55-4.png
     
  5. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    This one should be fixed in 0.5.3-preview. The other bug on this page may be fixed as well. If someone can see if it still pops up, that would help.
     
    MNNoxMortem and optimise like this.