Hi, I have an Addressable Scene which is being loaded, it has functionality to instantiate Addressable GameObject. Both are in the same newly created group (Create New Group > Packed Assets). Here everything works correctly. And I'm using Packed Play mode script. When I change Scene (e.g., add a Text to Canvas) and change a Prefab which will be Instantiated (e.g. add a Sphere to it), then prepare new packages (Build > New Build > Default Build Script), and enter Play mode, I only see GameObject changes, no Scene changes. The only way I can see Scene changes too is by cleaning Build Cache (Build > Clean Build > All) before creating new build. Is this a bug or I'm missing something? Yeah, and I'm using Addressables v1.3.8 (and Unity v2019.3.0b8). Update: Tested in v2019.3.0b9 too, works the same.