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[Bug?] Addressable Scene not updating

Discussion in 'Addressables' started by RunninglVlan, Nov 8, 2019 at 6:03 PM.

  1. RunninglVlan

    RunninglVlan

    Joined:
    Nov 6, 2018
    Posts:
    13
    Hi,

    I have an Addressable Scene which is being loaded, it has functionality to instantiate Addressable GameObject. Both are in the same newly created group (Create New Group > Packed Assets). Here everything works correctly. And I'm using Packed Play mode script.
    When I change Scene (e.g., add a Text to Canvas) and change a Prefab which will be Instantiated (e.g. add a Sphere to it), then prepare new packages (Build > New Build > Default Build Script), and enter Play mode, I only see GameObject changes, no Scene changes.
    The only way I can see Scene changes too is by cleaning Build Cache (Build > Clean Build > All) before creating new build.
    Is this a bug or I'm missing something?
    Yeah, and I'm using Addressables v1.3.8 (and Unity v2019.3.0b8).

    Update: Tested in v2019.3.0b9 too, works the same.
     
    Last edited: Nov 8, 2019 at 7:11 PM
  2. DavidUnity3d

    DavidUnity3d

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    81
    Sounds like a bug. Would you mind filing one with Unity. There may be something with the build pipelines incremental build or something in regards to scenes. Hard to say for sure but that definitely sounds like a bug.
     
    RunninglVlan likes this.
  3. RunninglVlan

    RunninglVlan

    Joined:
    Nov 6, 2018
    Posts:
    13
    Done, case 1198198 ;)