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Feedback [BUG] Addresable loads empty scene if the scene asset (.unity) isnt at the root

Discussion in 'Addressables' started by shuao23, Nov 24, 2019.

  1. shuao23

    shuao23

    Joined:
    Dec 19, 2013
    Posts:
    33
    If you open up a new project, and load in a scene through the addressable, the scene will only have its contents if it is at the root of the project folder

    upload_2019-11-24_13-42-43.png

    upload_2019-11-24_13-44-12.png

    Here you can see that its working on the first one which has the scene at the root folder where the second one has the scene empty and its in a folder.

    My unity version is 2019.3.0b12, package version is 1.1.10

    On a side note, the path doesnt update when you change the location of the asset through the projects folder. Which is very annoying because I need to set and reset the addressable check box every time I move an asset
     
  2. davidla_unity

    davidla_unity

    Unity Technologies

    Joined:
    Nov 17, 2016
    Posts:
    736
    Hey, 1.1.10 is actually a pretty old version of the package. Can you update to 1.3.8 or 1.4 and try your issue again.
     
    shuao23 likes this.
  3. shuao23

    shuao23

    Joined:
    Dec 19, 2013
    Posts:
    33
    Thanks, that fixed it! Didn't realize that there was a newer version
     
    davidla_unity likes this.