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[BUG - 986393] Shader Graph Editor freeze when UV set that don't exist is selected

Discussion in '2018.1 Beta' started by Krajca, Jan 10, 2018.

  1. Krajca

    Krajca

    Joined:
    May 6, 2014
    Posts:
    347
    Pretty much, like it says in the title. When you choose UV set that don't exist, Shader Graph Editor windows freeze. Selection box is always visible and your mouse movement is read accordingly, but everything else is not responding.
     
  2. KevinMaxon

    KevinMaxon

    Unity Technologies

    Joined:
    Oct 11, 2017
    Posts:
    12
    Thanks for the bug report!!

    This is internally a known issue with this build of ShaderGraph, which appears now to be fixed for a future build. Apologies for the grief!

    If you do need to use UV channels other than 0: It's specifically the inline UV input that comes default on a node that's broken, and you can work around this issue by dropping in a separate UV node (Input/Geometry/UV) and hooking it up.

    However, I think there may be other issues with multiple UV sets in this beta version as well, so be warned that this is an area where things might get rough, at least until our next version.