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*bug* 50ms spikes from enlighten even though CPU set to lowest HDRP / GPU READBACK / etc

Discussion in 'Graphics Experimental Previews' started by hippocoder, Mar 29, 2019.

  1. hippocoder


    Digital Ape

    Apr 11, 2010
    I've even set light bounce to 0 for each light.


    We can see enlighten is consuming ridiculous amounts of time. Why is that, can someone help? This snapshot is from a build with a few boxes and some terrain with most conservative GI params I could manage. Enlighten quality set to lowest. Light indirect set to 0 for all lights.

    It seems to get worse in a build.

    2019.1 beta 9 with HDRP 5.10.