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[BUG?] 5.3 Memory profiler not working

Discussion in 'iOS and tvOS' started by noamgat, Dec 16, 2015.

  1. noamgat

    noamgat

    Joined:
    Nov 22, 2009
    Posts:
    125
    Hi,

    I'm trying to solve memory issues in the iOS version of our game. I upgraded to 5.3 to get the new memory profiler, and now I'm stuck between a rock and a hard place:
    1) The old "memory" tab of the profiler shows information that is plain wrong (memory doesn't rise when I load the heavy scene with the heavy textures
    2) The new memory profiler (downloaded latest version from bitbucket) succeeds in my simple "loader" scene, but fails in the actual "game" scene (the app crashes when I try to capture a snapshot).

    Is anyone experiencing the same issue? Any workarounds?