I have two classes of resources in my game (currently) - standard resources (which aren't yet using addressables) and modded resources (which are produced separately). I was surprised to find that if I included no resources in a group marked as "Static Content" then no addressables_content_state.bin file is produced, preventing me from producing any mod packages. As soon as I add a resource to that group, then an addressables_content_state.bin file is produced. Repro: 1. Create a project with two Addressables groups (besides the "Built In Data" group) 2. Mark one group as "Static Content". Do not add resources to it. 2. Place resources in the second group. 3. Build Expected: Build output contains addressables_content_state.bin Actual: Build output does not contain addressables_content_state.bin Workaround: Place a dummy resource in the group marked "Static Content"