Search Unity

Bubble Rush[Development Release] On Android Marketplace

Discussion in 'Works In Progress' started by mklem3, Feb 2, 2012.

  1. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    Hello,

    I am an Independent Game Developer and I have just released my first demo on the Android Marketplace. Bubble Rush is still in development and this Demo is a development preview of the game. It includes 10 levels that will be included in the final version of the game.

    Bubble Rush is a 2D Puzzle Game. You control a Bubble, using the accelerometer, you must navigate your way through obstacles and mazes to get to the end point. This is Dark Digital Studios first commercial game after Releasing Tech Ships : Waves of Victory last year as a student project.







    DOWNLOAD HERE

    The HD Version is available here(Runs on ARM7 CPU with OpenGL 2.0 enabled)

    https://market.android.com/details?...tEaWdpdGFsU3R1ZGlvcy5CdWJibGVSdXNoRGVtb0hEIl0.

    The SD Version is available here(Runs on ARM6 CPU with OpenGL 1.1 enabled)

    https://market.android.com/details?...os.BubbleRushDemo&feature=more_from_developer

    If you could leave feedback through a review on the app, letting me know of any bugs or if you have problems with installing the app

    Thanks,

    Matthew
     
    Last edited: Feb 2, 2012
  2. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Was this made with ragespline by any chance ?
    Also a video would be cool, since I don't have an android device myself :)
    Looks rather nice, from the outside !
     
  3. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    No I didn't use Ragespline, using a mix of 2D and 3D. I want to make a video
    But I don't know how to record directly off the Android device screen
     
  4. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    Record from Unity3D Editor. In Playmode you can setup the resolution, i.e. 800x480 pixel and then cut off the rest of the screen.

    You bubble seems to have issues with Alpha Channel, as the bubble looks really strange. Check out this tutorial on how to add proper alpha channel, to prevent this dark (or white) areas around transparent parts of your texture.

    http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html
     
  5. Izitmee

    Izitmee

    Joined:
    Jan 27, 2011
    Posts:
    3,228
    I didn't play it, but seeing at the pictures I have to say that it looks really nice. Love the graphics and the color palette :)
     
  6. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    Latest Screenshots of he current Build

    Getting closer to the final release







     
  7. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    You still haven't fixed the transparency issues with the bubble :p
     
  8. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    I dont want the bubble to be too transparent, otherwise it will be hard to see
     
  9. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    The current one is pretty ugly to be honest, they should look like the ones in the level selection screen.

    edit: The dark areas make it just look strange/ugly/unrealistic, which is usually a transparency issue, because you don't have such areas around real bubbles or anything transparent
     
    Last edited: Feb 5, 2012
  10. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    Ok, made a few changes, you are definitely right, looks 100% better

     
  11. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    Yea, looks much nice and fits more into the overall cartoonish style
     
  12. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    thanks for the feedback :)
     
  13. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    I hope u change the red cube to something else like flag or sth. with red cube,it doesn't look nice. however, the game play is quite fun to play. :)
     
  14. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    yeah the cube definitely has to go soon :p, at the moment its just me working on it and I'm a Programmer so I'm not very artistic or good at 3D stuff
     
  15. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    I hope that red cube has preface connection; otherwise, u have to drag and drop all of it over again.

    by the way, how do u make the background? it sure looks great.
     
  16. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    just a plane with a texture that I made in Photoshop
     
  17. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
  18. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35


     
    Last edited: Feb 7, 2012
  19. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    First Gameplay Trailer for Bubble Rush

     
  20. Tseng

    Tseng

    Joined:
    Nov 29, 2010
    Posts:
    1,217
    btw. you should rework the tilt controls imho, so that the center is always fixed to a certain position.

    In the last version I tried, they would adjust at each level start, which is really annoying. i.e. if you hit the wall or ended the level and your phone was tilted while hitting replay or next level, this "tilted" position will be set as neutral position.

    When you tilt your phone back, the bubble will start moving then.

    It would be better if, there would be a fixed position (i.e. ~0° horizontally and ~15° vertically) or even better, offer an option button so the user can calibrate himself the position.
     
  21. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
  22. Izitmee

    Izitmee

    Joined:
    Jan 27, 2011
    Posts:
    3,228
    Funny bubbly track :) Who's the someone that did it?
     
  23. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
unityunity