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Brush Presets

Discussion in 'World Building' started by MaxRoetzler, Jul 22, 2021.

  1. MaxRoetzler

    MaxRoetzler

    Joined:
    Jan 3, 2010
    Posts:
    136
    Is there any way to create presets for terrain brushes? With the new brushes from the terrain toolkit, some setups can become quite complex (mask + adjustments, filters + settings, brush + settings) and there is no way to save or share a 'good' brush setup.

    Is there a way (api, reflection) to save those settings into an asset?
     
  2. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    No
     
    Ruchir likes this.
  3. MaxRoetzler

    MaxRoetzler

    Joined:
    Jan 3, 2010
    Posts:
    136
    Disappointing as usual ... but thanks for the reply, nice work on the path brush btw.
     
  4. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    Thanks :) If you need loading and saving, you can always grab the source and add it yourself. The code isn't that much and loading and saving is already in the Terrain Tools. But I guess that's rather because Unity resets the brush settings in the Terrain Tools every time you enter and exit play mode.

    I'll have to add loading and saving to my mixer. I actually did it the same way Unity did, just waiting for the Terrain Tools to be out of preview for the final logic. No idea what they'll add and I don't want to waste time on something they might add as well. Either way, it's necessary. And I don't think the terrain tools in the inspector is appropriate anymore. I rather think terrain sculpting needs a dedicated layout / panel / window.