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bruh, Metallic Madness

Discussion in 'Shaders' started by araz01, Mar 15, 2020.

  1. araz01

    araz01

    Joined:
    Aug 2, 2016
    Posts:
    53
    Hi, How Do I Make This In Unity:

    brah.PNG
     
  2. araz01

    araz01

    Joined:
    Aug 2, 2016
    Posts:
    53
    Shaders Have Too Much Depth...
     
  3. Invertex

    Invertex

    Joined:
    Nov 7, 2013
    Posts:
    1,550
    That's just a Matcap shader. At its simplest form, (which most of the ZBrush materials are), it's basically just sampling a reflection texture based on view-space normal of the surface. The image you see on the left for the material in ZBrush is the reflection texture being sampled.

    There's some free ones here that you could plug other matcap textures into:
    https://assetstore.unity.com/packages/vfx/shaders/free-matcap-shaders-8221
     
    araz01 likes this.
  4. araz01

    araz01

    Joined:
    Aug 2, 2016
    Posts:
    53
    Wow Thanks, I Used Reflective Light And Stuff Ill Look Into This, Shaders Will Take Too Long lol (since i have yet to delve into that), Thanks!