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Broken UI Mask component only in build, works in editor

Discussion in 'AR/VR (XR) Discussion' started by Mickwa, Jul 3, 2020.

  1. Mickwa


    May 9, 2014
    I have problem with UI Mask component not hiding UI elements when Oculus is connected.
    I attached image to show what the problem is. In Editor it is working fine. Problem occures in build. Maybe someone knows how to solve this issue?

    So I found solution to my problem:
    Replacing Mask with RectMask2D solved issue

    Attached Files:

    Last edited: Jul 3, 2020
  2. LuigiNicastro


    Feb 7, 2018
    Thank you for posting the solution!