Hi, I recently updated to 2020.1 from 2019.4 and noticed that my rigidbodies weren't colliding correctly, so I created a fresh HDRP project to test. I made a simple plane ground, created some spheres and gave them rigidbody, then created a big cube without rigidbody and animated it to move towards the spheres. In 2019.4, the cube pushes the spheres as expected, but after updating the project to 2020.1, the spheres clip into the cube. Please see the gifs for visualization: 2019.4: 2020.1: The same thing happened when I created a clean project directly with 2020.1. All project settings are default. Moving the cube directly has the same problem. Giving the cube a rigidbody doesn't fix anything either. Setting the spheres' rigidbody to continuous or any interpolation/extrapolation doesn't help. Any idea what might be happening here? If anyone can reproduce the bug then I will create a bug report, but I'm not so sure because I think something as important as rigidbody breaking would have been noticed already. Appreciate any help I can get!